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Perchang World - Perchang

While at Clockwork Monkey Studios I worked as a UI Artist on Perchang World, a game developed by Perchang for Apple Arcade. We were tasked with creating a fun, simple UI with a quirky vibe that could be easily scaled across multiple platforms. The UI needed to be intuitive enough that users can pick up and navigate the game with minimal tutorials and gameplay interruptions.

I was involved in creating high-fidelity art target concepts for key screens in the games UI, maintaining a cohesive and consistent style across the games multiple menus and gameplay screens. I also created a series of icons and illustrations to be used throughout the game as title images, achievement images and HUD icons. I made a series of target animations for the implementation team, exploring how movement and visual effects would appear.

I also spent time exploring accessibility options, particularly stress testing the UI for colour blindness, and raising any potential issues found to the client.

UI Target Concept - Zone Select

UI Target Concept - Zone Select

UI Target Concept - Zone Complete

UI Target Concept - Zone Complete

Concept Animation - Zone Complete

Achievement Image Design

Achievement Image Design

UI Target Concept - Gameplay HUD

UI Target Concept - Gameplay HUD

Concept Animation - Gameplay HUD

UI Target Concepts - Level Select, Ball Collection, Main Menu, Zone Select

UI Target Concepts - Level Select, Ball Collection, Main Menu, Zone Select

Icon Design

Icon Design

UI Target Concept - Seasonal Event

UI Target Concept - Seasonal Event

Zone Title Illustrations

Zone Title Illustrations

Concept Animation - Pause and Settings Menu