While at Clockwork Monkey Studios I worked as a UI Artist on Perchang World, a game developed by Perchang for Apple Arcade. We were tasked with creating a fun, simple UI with a quirky vibe that could be easily scaled across multiple platforms. The UI needed to be intuitive enough that users can pick up and navigate the game with minimal tutorials and gameplay interruptions.
I was involved in creating high-fidelity art target concepts for key screens in the games UI, maintaining a cohesive and consistent style across the games multiple menus and gameplay screens. I also created a series of icons and illustrations to be used throughout the game as title images, achievement images and HUD icons. I made a series of target animations for the implementation team, exploring how movement and visual effects would appear.
I also spent time exploring accessibility options, particularly stress testing the UI for colour blindness, and raising any potential issues found to the client.
Concept Animation - Zone Complete
Concept Animation - Gameplay HUD
Concept Animation - Pause and Settings Menu