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Phantom of The Opera - Horror Game Concept UI

I challenged myself to make a concept UI based on a video game version of The Phantom of the Opera. Inspired by games like Until Dawn, Detroit and The Devil in Me, I felt a choices based 'walking sim' style horror game where the player can't fight the enemies, and must instead run, make smart choices and hide worked well with Christine as a protagonist. I wanted to make something relatively clean and simple, that still felt ornate and gothic to fit the theme.

I hope to find the time to finish my final screen, the HUD and make this project feel complete.

Christine's Tarot card was inspired by this art by Nipuni: https://tinyurl.com/y3s45nmm
Choice Screen background by Matthew Murphy: https://www.murphymade.com/

Pause Menu - Characters:
On this screen players can see a brief summary of a chosen character, and their relationships.

Pause Menu - Characters:
On this screen players can see a brief summary of a chosen character, and their relationships.

Choice:
Players have a limited time to make a choice. Highlighted choice is also highlighted in world space, in this case the characters hands.

Choice:
Players have a limited time to make a choice. Highlighted choice is also highlighted in world space, in this case the characters hands.

Pause Menu - Wireframe:
Originally included character traits on ticket stubs, but felt this was too cluttered for the look I wanted so ultimately it was removed. If I wanted to keep traits, I would allow the card to flip and show them on reverse instead.

Pause Menu - Wireframe:
Originally included character traits on ticket stubs, but felt this was too cluttered for the look I wanted so ultimately it was removed. If I wanted to keep traits, I would allow the card to flip and show them on reverse instead.

Choice - Wireframe

Choice - Wireframe

HUD - Wireframe

HUD - Wireframe

Moodboard - Style and Mood

Moodboard - Style and Mood

Moodboard - Gameplay Inspiration

Moodboard - Gameplay Inspiration